If you are confused unpack and look at an already-packed resource pack to get an idea on where things go. Soartex does give extensive information about how to generate the pack, but basically everything from each directory is going to be dropped into the pack's /assets folder -just make sure it looks like this "/assets//textures/(block/item/etc)" Since you could never distribute such a thing (known as a "mix pack") you would have to do this yourself. What I did was combine the versions after cloning them and merged-in the BDCraft patch for the missing parts. Textures that are not used anywhere, as always, won't get used or loaded into the atlas anyway so theres no need to worry if some mod versions are wrong/not compatible because they simply just wont work. Why do this? Because mod resources from older versions work in new mod versions, and some new mod versions are missing textures that are already there in the older versions' folders. If you like Soartex, you will need to grab and combine the source textures from github in Soartex-Modded/version_number, and merge them starting with the lowest Minecraft version working upward. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources: Weekly Threads Archive Tips 'n' Tricks Work-In-Progress Free-For-All Check out our Wiki Technic - Technic's discord for their platform.Minecraft Mod Development - MMD is a place to ask specific questions about mods and development.
0 Comments
Leave a Reply. |